Just be sure to match the orbit of the target planet or moon as precisely as possible or you risk the relay falling into its gravity well and crashing or being thrown out of the system entirely. This must use relay antennae like the HG-5 or preferably RA-2 as a direct antenna cannot relay signals from another ship.Ī useful trick is to put relays just in front of and/or behind the Mun, or any other planet/moon for that matter, which can cover almost an entire hemisphere at once and will stay in the same relative position all the time, unlike orbiting relays which move in and out of line of sight as they orbit. Landing on the far side is more difficult because there’s no line of sight back to Kerbin/Earth for a radio signal, so you’ll need a relay satellite to bounce the signal. The correct term is ‘far side of the Mun/Moon’ because they’re tidally locked and always show the same face to their parent, thus the near side and the far side and the ‘Farside Crater’ biomes on the Mun. But it takes more research to unlock it.įun fact- the “dark side” of the Mun (and indeed the Moon) is the side that faces Kerbin/Earth because that side gets eclipsed by Kerbin/Earth whereas the other side never does, so on average it gets more sunlight. Alternatively, you could use the RA-2, which is plenty powerful for all your Mun relaying needs. You'll want to put two or more of them on your relay satellites, and the landed vessels on the Mun will need a dedicated antenna of their own (not just the integrated transmitter in every pod or probe core). The first relay antenna you get is the HG-5. Direct antennas weigh and cost less, but cannot route other spacecraft's signals through them. There are two different kinds: so-called "direct" antennas, and so-called "relay" antennas. Two, not all antennas can bounce a signal. Because the DSN is so powerful, this highest quality path is almost always "just talk to Kerbin directly". Antennas automatically search for the most high-quality path home they can find. From the map, I, 'activate navigation' to the contract location but I can. I am using a Munar Lander with rover wheels and therefore the navball points straight up (90 degrees) while landed on the Mun. One, Kerbin's ground based antennas (the Deep Space Network, DSN, after the real life system of the same name) are several orders of magnitude more powerful than what you can carry on your spacecraft. I need to travel to specific coordinates to 'perform visual surveys' on the Mun for a contract. There is two reasons you're only seeing direct connections to Kerbin right now. You can make such satellites, and they will bounce the signal back to Kerbin for you. Is it possible? is it how the network works? because till now I just see that every satellite makes indipendent connection with Kerbin. 1 ) how you manage to control an unmanned ship on the dark side of the moon? I think should be possible using some "bridge" satellites that staying more far from the mun make sorta "mirror" effect bouncing the signal.
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